About This Game In this unique action platformer, use Rena's magical 'grappling bracelets' to latch onto any surface - not confined to specific 'grapple points', you can swing freely through the game's varied environments. You'll come up against some fierce foes, but don't fret! By grabbing enemies and tossing them into each other, you can make quick work of any threat. Creatively use the environment and your enemies' powers against each other to turn the tables in your favor! Inspired by the mid-90's action games of legendary developer Treasure Co. Ltd, Grapple Force Rena combines the familiar aesthetics of the 16-bit era with its own unique brand of grappling gameplay. You'll join Rena through 30 challenging courses as she saves her home village from the invasion of a mysterious automaton army, diving head-first into adventure and finding herself caught up in a grander conspiracy than she may have expected. Coming into contact with a cast of colorful characters, enemy and ally alike, she'll get closer and closer to unwrapping the mysteries of her own arcane artifact and those of others - and learn just what it takes to be a real hero! 7aa9394dea Title: Grapple Force RenaGenre: Action, IndieDeveloper:GalaxyTrailPublisher:GalaxyTrailRelease Date: 4 Dec, 2018 Grapple Force Rena Free Download [key] grapple force rena steam. grapple force rena switch. grapple force rena review. grapple force rena wiki. grapple force rena. grapple force rena скачать. grapple force rena ost. grapple force rena release date. grapple force rena wikipedia. grapple force rena download. grapple force rena soundtrack. grapple force rena igg. grapple force rena demo Grapple Force Rena has a lot of heart and style, and I’m a big fan of the developer, but I can’t recommend buying this. The game stars Rena, a character who dreams of becoming a hero after receiving a mysterious item that only she can use. Rena’s singular ability to is to grapple: she can swing across the ceiling, scale walls, and drag and throw objects. You meet other characters who have items that give them abilities like shooting beams, flying, and opening portals. You only ever play as Rena (though other characters do assist from time to time).Because of the lack of a direct attack, combat is awkward. You need to either throw enemies into each other (instant kill) or against walls (usually twice) to kill them. Boss battles play out predictably: either the boss or the environment will offer up something for you to grab and fling at the boss. Since Rena is all about grappling, several stages give you things like puzzles or item gathering as goals to mix things up.My main problem with the game is that navigating levels starts to get painful after the first world. It’s not fluid and it’s not fun. I started getting flashbacks of the secret hunting I did with the grappling item in Axiom Verge, and that’s not a compliment. The levels where you have to collect things are the worst because you have to check every corner of the level and lug stuff around, all while dealing with the unwieldy combat.Try the demo and decide for yourself, but keep in mind that the enemies and level complexity increase significantly over the course of the game.. This game goes so much further than you would think from the trailers. Its fun and full of surprises.. All I wanted from this game was straightforward platforming levels and that's not what I got. I was hoping this game would scratch that Umihara Kawase itch and it didn't do that. This game was a total letdown. I expected more from Galaxy Trail, but this was TERRIBLE! I don't understand why people support this load of hot garbage! Grapple Force Rena is not a good game.And here are my reasons why below.-Well anyways, first of all, there is a LOT of really cringe-worthy Sonic Colors level dialogue, and really not-so-good inside jokes, such as the One-Of-A-Kind Eggplant Statue that turns out to not really be one-of-a-kind, Rena thinking this Pirate Penguin named Percyl would say "Shiver Me Timbers" when he does not. Honestly I could not stand this dialogue. -There are many parts with practically unfair difficulty that does not feel like a very good game, and please don't just say "Git Gud."-The game is not very action packed. The combat is very boring and not really exhilarating at all. Even the game it takes from, Mischief Makers, had better battles involving grappling and throwing. -A TON OF PARTS make no sense at all, and I'm not talking about realism or anything, I'm talking about basic rules of a series and internal consistency. In so many ways that makes it one of the worst games I've ever had the misfortune to play. And here's some of the many ways how. -Like at one part, Lueh reveals that he created the Bound Artifacts, but it's never mentioned why, even though he is a bad guy. I mean exactly what would he have to gain for creating these strange powerful objects and just leaving them out for just anyone to pick up and claim for themselves? Especially since he's apparently been doing it for a long while since Rena had her's since she was a child. What was Lueh's intentions for doing this at all? This is kind of a big problem.-Also a huge part in the game that is never explained. One of the worst parts.Just when we are about to fight the Fairy Prince Arc, he is knocked aside by Lueh without a problem. And then when we would either get to fight Lueh, or at least see what he's trying to accomplish, what I can only describe as a Diabolos Ex Machina occurs.Literally out of the blue, the red and black Missingno-like Glitch stuff appears out of nowhere, even surprising Lueh as for it is not his doing at all, and then Lueh is then consumed by it. Then the stage has you having to escape the forest before the Glitch stuff obliterates it completely.This is one of the biggest asspulls in the game. There is literally no explanation of what the Glitch Stuff was, what caused it, why, or anything, even though it happens twice in the game. It just..... happened. No reason or explanation or anything. Even at the climax of the game where the Glitch Stuff happens again we are given no explanation or anything. The Glitch Stuff is one of the biggest reasons why this game sucks so bad, it was a huge Asspull! As quoted by TheMysteriousMrEnter once, "YOU CAN'T JUST HAVE THIS STUFF JUST HAPPEN OUT OF THE BLUE BECAUSE.... PLOT. "And on top of that, it both kept us from seeing what Lueh's whole evil plot was (which is kinda important that the viewers know), and ruined not one, but two really awesome Boss Battles from occurring. Seriously, it's almost like Mettaton Neo or something, We totally should've had a big awesome Boss Battle against Fairy Prince Arc and\/or Lueh! But no, we don't get that and it pisses me off! -Another part, we find out the Hollow Creatures were created by this researcher guy named Artificer Joules who has a Bound Artifact called The Forge which creates them. He is also working for the Archmage. But the problem with that big reveal it just raises even further questions. By that I mean if Joules created the Hollow Creatures, then how come they were also working for Hurgh, as well as Cesar (another bad guy you encounter in the game)? The Archmage is understandable since Joules works for her, but Hurgh and Cesar not only have no relation to Joules, but Joules clearly hates them both and even took them both captive to study their own Bound Artifacts they own? And nobody else could've used the Forge to create more Hollow Creatures since as established in the game, the Bound Artifacts only work for whichever person first triggered them (which in the Forge's case, is Joules). It makes no sense for them to also take orders from Hurgh and Cesar then. On top of that, does that mean Joules actually ordered the Hollow Creatures to attack the Glass Caves and the forest in the earlier stages, or what? And if so, for what reason? -The final stages also have so much stuff that makes no sense too.Like in the final stages, the Fairies are shown now siding with this Human Kingdom and helping the Archmage. But this makes no sense because previously in the Forest Stages, it was established that the Fairies hate humans. Also Prince Arc at this part assists you to get his revenge on the Archmage, but this makes it even worse since why would the Fairies attack their own Prince like that?! And these characters like the Percyl and the Black Knight suddenly appear in them too, but in a place they have no reason to be in at all. I swear the plot holes in Grapple Force Rena turn into Plot Canyons. It's such a terrible game for these reasons. Yet people still like this garbage? WHAT IS WRONG WITH YOU ALL, ARE YOU THAT BLIND?!In a way, Grapple Force Rena seems to show the folly of a lot of indie devs. As long as they emulate what old-school stuff they like gameplay wise, nothing else matters to these people. These Indie Devs can produce a totally lame games and will know it sells because it's Indie and nostalgic, and if you say otherwise, "GIT GUD."Ugh, well that's enough. Hopefully Galaxy Trail won't disappoint when they release Freedom Planet 2. I bet that one will be worth my time and money. But not Grapple Force Rena.. I made a video review of Grapple Force Rena a while back. Check it out to see my thoughts on this game. https://youtu.be/tDnhiGSy6wE. A fun platformer with basic mechanics that are utilized creatively over the course of a few worlds. I had alot of fun with this game, and alot of the NPC's are very memorable despite some only appearing in one or two areas, and being implemented from the kickstarter.It only took me about 6 hours to beat, and with me replaying some stages for kicks, you could probably cut that down to 5, but there were very few, if any, levels that weren't fun to some degree. Maybe just the airship level near the end of the game, cause I didnt know where to go/what to do at first, but if being "Mildly inconvenienced the first time going through the level" is the worst the game had to offer, then we're in a really good spot. Theres no level in this game that made me groan in agony at the thought of needing to play it again just to get a good score on it. Not even levels where you're being followed by an ally, or need to escort a Penguin in a pirate hat across the stage, cause they never felt like a hinderance but always managed to be helpful within the level. The characters were fun, and many of the sections are just characters being goofy and sort of "Saturday morning Cartoon" for lack of a better word, especially with how they introduce the boss of each area with their own stand-out personalities while they all try to inconvenience you on your way through each world. It did make me look forward to fighting all of them. Even the NPC's were memorable despite alot of them being OC's from the kickstarter backers. Cesar, one of the bosses, was also a Backer NPC, and he might be one of my favorite characters. I say "might" cause theres alot of the NPC's manage to be entertaining and fight for that spot, like Percyl, or Prince ArcI think the game's weakest part might be its story however. Its good for the most part, with each area being memorable and having some fun interactions as you go through, like Pine stopping you from progressing forward cause she thinks Rena's just some punk kid, or the eccentric Puzzle keeper Fairy (with her cute Assistant) who needs your help putting everything together, but the overarching story for the game takes a weird turn at the end of the fourth world. Without giving too much away, its kind of like they had the plot for the first game in a series, but then they cut that short, and very abrubtly before it gets its proper climax, so they can have the next two worlds just be a story line that would've worked for another game of equal length. The way the story ends also leaves alot of loose plot threads that just weren't ever resolved or explained, and it might've been better to cut some of them in exchange for fleshing out the ones we had already established. Thats not to say the ENTIRE story mode fell apart of chapter 4, as it still kept its charm, and moments that had my eyes light up when I realized "oh, THIS is what this level's gonna be? Awesome!" but the chapter 4 "turn" and the climax overall I think coulda been betterThis is also a really minor point, but after beating the game, you unlock a "Colour edit" which lets you change Rena's colours around on her outfit. Its neat, but it seems a bit weird thats something you get for going through the entire game. It feels more like an easter egg thing. I wont complain, as it is a neat feature, but its just weird that its your reward for after completing EVERYTHING already. I guess its for when you're replaying levels to get all the A/S ranks or getting all the music tapes.Overall, this game was alot of fun, and I desparately want a sequel so buy it. Maybe a sequel exploring Arlet, or Lueh's world would be interesting. My complaints are minor and between this, and Freedom Planet, I enjoyed this alot more. Freedom planet had some annoying sections/boss fights, while this game didnt have anything of the sort. It was just a good time the whole way through.. A short distractions for people who need a game to play between big releases.If you've ever played Ristar or Dynamite headdy, you know what this is.Grapple Force Rena is a cute game that doesn't bite off too much all at once. Rather than trying to be exclusively a call back to non-sonic-but-still-sega-platformers, levels are given a variety of objectives consisting or make it from point A to point B like any other platformer, to find all the golden nuggets, beat all the enemies in a room, fight a boss, or solve a little puzzle. All the while giving you a story that knows its not going to be seen as critical thinking and instead give you a lot of cut and dry humor to make you smile.The grapple feature, in most instances you'll use to throw around enemies or climb walls. If you can hit the angles just right you can find yourself sliding through areas. However, at least in my playthrough, there were countless moments where I was about to hit that point, but couldn't since there's tons of spots where you need to grab rotating objects and I could never seem to tell when it would count as me grabbing the bottom or top of these since it was the tiniest changes in aiming, to which case you sluggishly jiggle where you are. Aiming the grapple is its own deal, on controllers, the left stick/D-pad is both your movement and aiming, meanwhile X&Y are you jump and grapple buttons. the right stick could be used to help aim, but unless your standing still, which is almost never, you have to essentially neglect your only two buttons just aim. It would've been much smoother if at certain points it was easier to maintain your momentum and adjust some hit boxes on rotating platforms to compensate.How long will it take you to beat? about 3 hours. there's 6 worlds with 5 levels each as advertised. Aside from some gripes over controls in some platforming sections, even at its worst in the late game, punishment for failing is as minor as starting a level over from the start. There's a boss rush & time attack modes as well, as some hidden cassette tape collectibles hidden in the stages, however besides bragging rights there isn't much to throw at you.You can also customize the player character Rena's color palette upon beating the game as a final note.7/10A game with minimal flaws that knows how long it needs to be around without overstaying its welcome.. The game is fun and a bit on the easy side. The game gets a bit janky at parts. But you play through the entire game because of the cast of characters and the writing. It is amazing. I'm normally the type of guy to skip through all the cutscenes and just play the game(I know, that's not the way to play blah blah blah) But I didn't skip a single cutscene in this game. The game is clearly a labor of love that I'm am very happy I randomly stumbled across it. I would suggest this to anyone who enjoys a chill single player game. And yes, the grappling is hella fun.
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